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	<title>Comments for lorennorman.com</title>
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	<link>http://lorennorman.com</link>
	<description>Loren\</description>
	<lastBuildDate>Tue, 13 Apr 2010 15:57:04 +0000</lastBuildDate>
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		<title>Comment on Seesmic WordPress Plugin Breaks Some Themes by michael gallagher</title>
		<link>http://lorennorman.com/web-video/seesmic-wordpress-plugin-breaks-some-themes/comment-page-1/#comment-11815</link>
		<dc:creator>michael gallagher</dc:creator>
		<pubDate>Tue, 13 Apr 2010 15:57:04 +0000</pubDate>
		<guid isPermaLink="false">http://lorennorman.com/?p=37#comment-11815</guid>
		<description>i tried to put the plugin fix in url box and it does not work? 

i have been trying to fix ever since windows media upgrade messed up my seesmic video. the comment video is blank.</description>
		<content:encoded><![CDATA[<p>i tried to put the plugin fix in url box and it does not work? </p>
<p>i have been trying to fix ever since windows media upgrade messed up my seesmic video. the comment video is blank.</p>
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		<title>Comment on Civilization 5 Early Feature Impressions by omar</title>
		<link>http://lorennorman.com/videogames/civilization-5-early-feature-impressions/comment-page-1/#comment-11426</link>
		<dc:creator>omar</dc:creator>
		<pubDate>Tue, 09 Mar 2010 17:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://lorennorman.com/?p=154#comment-11426</guid>
		<description>I&#039;m not down on the game.  I just don&#039;t see how they are going to make the game better with the conditions they have laid out.  Chalk it up to my lack of imagination.  Like you said in your post, I trust their quality control.

There is one issue you didn&#039;t mention that I&#039;m having a hard time wrapping my head around - no tech trading.  In the article, they say you can make tech-learning alliances so you both work together to earn a tech.  I picture this working exactly like it does when you play multiplayer teams in Civ4.  But from there, no tech trading?  I can&#039;t imagine they don&#039;t allow any transfer of knowledge between players.  Maybe the other players learn what you learn after a while naturally.

I like to play fast and lose with taking a primitive civ, holding them under my thumb, and raising them to a warp civilization when I need a friend.

And I REALLY hope they expand on the vassal state mechanic.  It was a great idea that, imho, was a little underplayed in Civ4.

To address your point about protecting your trebs...they are going to let ranged units shoot over a couple tiles.  This is, imho, probably a more accurate picture of a battle.  On the other hand, if they are trying to increase realism of battle formations, I would think a normal battlefield in a RTS would take up one hex and all the units for both teams fit into the same screen.  One unit per tile makes the game look more like a legit boardgame.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not down on the game.  I just don&#8217;t see how they are going to make the game better with the conditions they have laid out.  Chalk it up to my lack of imagination.  Like you said in your post, I trust their quality control.</p>
<p>There is one issue you didn&#8217;t mention that I&#8217;m having a hard time wrapping my head around &#8211; no tech trading.  In the article, they say you can make tech-learning alliances so you both work together to earn a tech.  I picture this working exactly like it does when you play multiplayer teams in Civ4.  But from there, no tech trading?  I can&#8217;t imagine they don&#8217;t allow any transfer of knowledge between players.  Maybe the other players learn what you learn after a while naturally.</p>
<p>I like to play fast and lose with taking a primitive civ, holding them under my thumb, and raising them to a warp civilization when I need a friend.</p>
<p>And I REALLY hope they expand on the vassal state mechanic.  It was a great idea that, imho, was a little underplayed in Civ4.</p>
<p>To address your point about protecting your trebs&#8230;they are going to let ranged units shoot over a couple tiles.  This is, imho, probably a more accurate picture of a battle.  On the other hand, if they are trying to increase realism of battle formations, I would think a normal battlefield in a RTS would take up one hex and all the units for both teams fit into the same screen.  One unit per tile makes the game look more like a legit boardgame.</p>
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		<title>Comment on MongoMapper with Formtastic: Almost Perfect by Matt</title>
		<link>http://lorennorman.com/web-development/mongomapper-with-formtastic-almost-perfect/comment-page-1/#comment-10878</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sat, 23 Jan 2010 03:22:20 +0000</pubDate>
		<guid isPermaLink="false">http://lorennorman.com/?p=147#comment-10878</guid>
		<description>Ah yes, I should have mentioned that caveat about form.inputs (I don&#039;t use it often enough, so it wasn&#039;t an issue for me)</description>
		<content:encoded><![CDATA[<p>Ah yes, I should have mentioned that caveat about form.inputs (I don&#8217;t use it often enough, so it wasn&#8217;t an issue for me)</p>
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		<title>Comment on MongoMapper with Formtastic: Almost Perfect by loren</title>
		<link>http://lorennorman.com/web-development/mongomapper-with-formtastic-almost-perfect/comment-page-1/#comment-10664</link>
		<dc:creator>loren</dc:creator>
		<pubDate>Thu, 07 Jan 2010 22:17:12 +0000</pubDate>
		<guid isPermaLink="false">http://lorennorman.com/?p=147#comment-10664</guid>
		<description>Great, thanks Justin! I&#039;ll look into it when I have time and file reports, pull requests, etc.

Thanks for the direction!</description>
		<content:encoded><![CDATA[<p>Great, thanks Justin! I&#8217;ll look into it when I have time and file reports, pull requests, etc.</p>
<p>Thanks for the direction!</p>
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		<title>Comment on MongoMapper with Formtastic: Almost Perfect by Justin French</title>
		<link>http://lorennorman.com/web-development/mongomapper-with-formtastic-almost-perfect/comment-page-1/#comment-10663</link>
		<dc:creator>Justin French</dc:creator>
		<pubDate>Thu, 07 Jan 2010 21:45:36 +0000</pubDate>
		<guid isPermaLink="false">http://lorennorman.com/?p=147#comment-10663</guid>
		<description>Hi, looks like if there&#039;s an object, we expect/assume that it has reflections.  It&#039;s around line 460 of formtastic.rb.  So you&#039;d either need to offer the reflection object, or we need to check that it exists before calling it.

It&#039;s not clear to me which way we should roll, need to look into where Rails 3 / ActiveModel is headed.  Please fire up an issue on Github and we&#039;ll take a look.

For some instant gratification, you can probably change line 459 from:

if @object.present?

to:

if @object.present? &amp;&amp; @object.respond_to?(:reflections)</description>
		<content:encoded><![CDATA[<p>Hi, looks like if there&#8217;s an object, we expect/assume that it has reflections.  It&#8217;s around line 460 of formtastic.rb.  So you&#8217;d either need to offer the reflection object, or we need to check that it exists before calling it.</p>
<p>It&#8217;s not clear to me which way we should roll, need to look into where Rails 3 / ActiveModel is headed.  Please fire up an issue on Github and we&#8217;ll take a look.</p>
<p>For some instant gratification, you can probably change line 459 from:</p>
<p>if @object.present?</p>
<p>to:</p>
<p>if @object.present? &amp;&amp; @object.respond_to?(:reflections)</p>
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		<title>Comment on Atlanta Javascript Meetup Cappuccino Talk, 12/10/09 by loren</title>
		<link>http://lorennorman.com/web-development/javascript/atlanta-javascript-meetup-cappuccino-talk-121009/comment-page-1/#comment-10395</link>
		<dc:creator>loren</dc:creator>
		<pubDate>Mon, 14 Dec 2009 19:33:22 +0000</pubDate>
		<guid isPermaLink="false">http://lorennorman.com/?p=134#comment-10395</guid>
		<description>No worries, Skylar!

Yes, the JS meetup clashing with 3 other meetups including a duplicate talk is epic failure. I&#039;m just glad the group got started again! I&#039;m sure Jaye, the organizer, will be aware of these things going forward.

Hope to see you in 2010!</description>
		<content:encoded><![CDATA[<p>No worries, Skylar!</p>
<p>Yes, the JS meetup clashing with 3 other meetups including a duplicate talk is epic failure. I&#8217;m just glad the group got started again! I&#8217;m sure Jaye, the organizer, will be aware of these things going forward.</p>
<p>Hope to see you in 2010!</p>
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		<title>Comment on Atlanta Javascript Meetup Cappuccino Talk, 12/10/09 by Skylar Saveland</title>
		<link>http://lorennorman.com/web-development/javascript/atlanta-javascript-meetup-cappuccino-talk-121009/comment-page-1/#comment-10394</link>
		<dc:creator>Skylar Saveland</dc:creator>
		<pubDate>Mon, 14 Dec 2009 19:28:49 +0000</pubDate>
		<guid isPermaLink="false">http://lorennorman.com/?p=134#comment-10394</guid>
		<description>Sorry I missed it.  I bolted for the Python meetup after Jenny&#039;s talk.  Hopefully we will start doing it monthly (and not on the night that the python meetup is on :).</description>
		<content:encoded><![CDATA[<p>Sorry I missed it.  I bolted for the Python meetup after Jenny&#8217;s talk.  Hopefully we will start doing it monthly (and not on the night that the python meetup is on <img src='http://lorennorman.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
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		<title>Comment on Investment Club Blog by loren</title>
		<link>http://lorennorman.com/investment/investment-club-blog/comment-page-1/#comment-9861</link>
		<dc:creator>loren</dc:creator>
		<pubDate>Mon, 02 Nov 2009 22:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://lorennorman.com/?p=35#comment-9861</guid>
		<description>Great question, Pam.

We do have an extra fee associated with leaving the club. It is more of a processing fee than a penalty, and it is very small when compared with an equal equity stake in the club already.

When we are seeking out new members, we are looking for people who we don&#039;t expect to ever want to leave the club. The club itself isn&#039;t about money, but rather education. The intent is that you make your money on your personal investments, fueled by the knowledge gained in the group environment of the club.

Still, obviously circumstances arise where a member may want or need to make an exit from the club. We don&#039;t seek to create artificial barriers to exit (&#039;penalties&#039;), but we do have to take into account the actual cost of making our various investment assets liquid for such an occurrence (transaction fees if we sell stocks, opportunity costs for having an empty bank account, etc.)</description>
		<content:encoded><![CDATA[<p>Great question, Pam.</p>
<p>We do have an extra fee associated with leaving the club. It is more of a processing fee than a penalty, and it is very small when compared with an equal equity stake in the club already.</p>
<p>When we are seeking out new members, we are looking for people who we don&#8217;t expect to ever want to leave the club. The club itself isn&#8217;t about money, but rather education. The intent is that you make your money on your personal investments, fueled by the knowledge gained in the group environment of the club.</p>
<p>Still, obviously circumstances arise where a member may want or need to make an exit from the club. We don&#8217;t seek to create artificial barriers to exit (&#8216;penalties&#8217;), but we do have to take into account the actual cost of making our various investment assets liquid for such an occurrence (transaction fees if we sell stocks, opportunity costs for having an empty bank account, etc.)</p>
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		<title>Comment on Investment Club Blog by Pam</title>
		<link>http://lorennorman.com/investment/investment-club-blog/comment-page-1/#comment-9859</link>
		<dc:creator>Pam</dc:creator>
		<pubDate>Mon, 02 Nov 2009 20:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://lorennorman.com/?p=35#comment-9859</guid>
		<description>Do you penalize any withdrawing members, and if so what is your policy?  Pam</description>
		<content:encoded><![CDATA[<p>Do you penalize any withdrawing members, and if so what is your policy?  Pam</p>
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		<title>Comment on Investment Club Blog by Joey</title>
		<link>http://lorennorman.com/investment/investment-club-blog/comment-page-1/#comment-7074</link>
		<dc:creator>Joey</dc:creator>
		<pubDate>Wed, 15 Jul 2009 03:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://lorennorman.com/?p=35#comment-7074</guid>
		<description>I&#039;m not 100% sure. but I think that the gains/losses are allocated according to the operating agreement (it may be on a flat percentage like 1/n or it might be based on the contributions of each member, so the real answer might be &quot;it depends how the club was setup.&quot;  However, one way to attempt to avoid this situation is to try to find a combination of positions to sell so that you have either a small loss or a small gain (try to offset a gain with a loss).

For a more definitive answer, you&#039;d probably need to talk to your accountant and have them look over your partnership/LLC/Inc. and tell you how it&#039;s setup.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not 100% sure. but I think that the gains/losses are allocated according to the operating agreement (it may be on a flat percentage like 1/n or it might be based on the contributions of each member, so the real answer might be &#8220;it depends how the club was setup.&#8221;  However, one way to attempt to avoid this situation is to try to find a combination of positions to sell so that you have either a small loss or a small gain (try to offset a gain with a loss).</p>
<p>For a more definitive answer, you&#8217;d probably need to talk to your accountant and have them look over your partnership/LLC/Inc. and tell you how it&#8217;s setup.</p>
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